Lab experiment 06 · Live

Layered Gradient.

Stack a row of grainy gradient bars and bend their heights into pyramids, valleys, and waves. Each bar is a little volume of color with its own 3D shading and film grain. Tune the shape, pick your hues, then export a crisp still — or animate a parameter and record a seamless loop to drop in anywhere.

How it works: every bar is filled with the same gradient, scaled to its own height, so the palette reads continuously across the whole field. A shape function — distance-from-valley for pyramids and Vs, a sine for waves — sets each bar's height, while a fixed noise tile composited in overlay keeps the grain stable so animated loops flow instead of crawl. It's the layered-gradient look from album art and title cards, rebuilt as something you can dial in by hand.